PolynomialsIntroduction
Aman lofts a cricket ball high over the pitch. His cousin Riya, who loves physics, has a rule for it: t seconds after the shot, the ball is metres above the ground.
That one short rule describes the whole flight — how high the ball climbs, and when it comes back down.
Move the clock: t =
At what moment is the ball back on the ground?
At the rule gives (and it gave 0 at too, when the ball left the bat). A rule like , built from powers of a variable, is called a polynomial, and the inputs that make it equal to zero are called its zeroes. In this chapter you will hunt for zeroes, see them on graphs, and crack a secret code that predicts them.
Warm-up: What Counts as a Polynomial?
You met
The highest power that appears is called the
- has degree
. - has degree
.
Some expressions only look like polynomials: , and are not polynomials.
The quick test
Write them with powers and you can see the problem: needs a negative power, and needs a fractional one. So if the variable ever sits under a root sign or in a denominator, the expression is not a polynomial. (Roots of plain numbers are fine — the above is just a number.)
Drag each expression into the right box.
Three Families
Polynomials are grouped into families by their degree. The three you will meet most often are:
- Degree 1 —
linear , such as , , or . General form: . - Degree 2 —
quadratic , such as , or . The name comes from the Latin quadratus, "square", because the top term is a square. General form: . - Degree 3 —
cubic , such as , or . General form: .
In these general forms, the letters stand for
Change the coefficients with the + and − buttons, and complete all three missions.
Speed Round: Name the Family
Linear, quadratic, cubic — or not a polynomial at all? Look for the highest power, and watch out for variables hiding in denominators and under roots.
Get five right to move on.
The Polynomial Machine
Think of a polynomial as a machine: drop a number in, and a number comes out. Take . Drop in 2 and the machine works out
In general, if is a polynomial in and is any real number, the output you get by putting in place of is called the value of at . We write it as .
Feed the machine. Two of these inputs make it print 0 — find both.
Let's check those two special inputs by hand:
Since and , the numbers −1 and 4 are called the zeroes of the
Zero = the input that makes it vanish
Remember Aman's shot? The zeroes of are and — the two moments when the ball is at ground level. Zeroes are also called roots, and finding them is one of the most useful things you can do with a polynomial.
One-Line Zeroes
For a linear polynomial, finding the zero takes a single line — you did this in Class IX. If is a zero of , then , so .
The same works for every linear polynomial : setting gives . So
Speed round: pick the zero of each linear polynomial. Get five right to move on.
Notice what just happened: you found every zero by reading nothing but the